Optimizing license borrowing and offline license transfers

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After covering the essential settings, the definition of simple licensing models, key licensing options, and feature-based licensing models in the first three parts of our webinar series centered around CodeMeter License Central, the fourth session will focus on license borrowing and offline license transfers.

In this webinar, we will explore two key use cases:

  1. Borrowing licenses from a server
  2. Offline distribution of licenses

Borrowing Licenses from a Local Server

Let’s continue with the suitcase analogy from our last webinar.

Imagine you’re on vacation with a suitcase full of T-shirts. As long as you’re at the hotel, you can access and use them whenever you want. Now, you’re planning a two-day bike trip, so you take one T-shirt out of the suitcase and pack it in your backpack. The next morning, even though you're away from the hotel, you can still wear it. When you return, you simply put it back in the suitcase. This is exactly how license borrowing works – users can temporarily take a license from a local server and use it offline, returning it when they’re back.

With license borrowing, the licenses are stored on a local server. If I need to use them for a certain period without being connected to it, before leaving, I borrow the necessary license(s) into a local CmContainer – essentially the equivalent of my backpack – and take them with me. Just like with the T-shirt analogy, I need to know how long I’ll be away. There’s also an option to send licenses after departure via file exchange. However, unlike our backpack example, license borrowing has a key advantage: if the local CmContainer is lost, the borrowed licenses automatically become available again on the license server once the borrowing period expires.

Offline Distribution of Licenses

Imagine you've purchased new jerseys for your favorite sports team and packed them in your suitcase. When you arrive at the club, you hand out the appropriate jerseys to each player – different sizes for different players and a unique color for the goalkeeper. The players keep their jerseys; they don’t return them to you. To do this efficiently, you need to know in advance how many jerseys you’ll need in each size and color. However, you don’t need to know any personal details about the players themselves. This is similar to offline license distribution: licenses are pre-configured and assigned as needed without requiring specific user information.

The same principle applies to offline license transfers. Before departure, I load the required number of different licenses into my CmContainer – usually a CmDongle for security reasons. Then, I travel to the distribution site, which could be an industrial facility without an Internet connection. Once there, I distribute the licenses to the individual devices. Just like with the jerseys, I need to bring the correct number of licenses in advance, but I don’t need to know beforehand which specific device will receive which license.

Optimizing license borrowing and offline license transfers

8 April 7.00 pm CEST English Register
9 April 9.00 am CEST English Register
9 April 2.00 pm CEST German Register
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Agenda

  • Recap
    • Part I – Basic Settings
    • Part II – Licensing Models
    • Part III – Feature-Based Licenses
  • Fundamentals of License Transfer
  • License Borrowing
    • From a Local Server
    • From the Cloud
  • Transferring Licenses
  • Configuration in CodeMeter License Central
  • Tools for License Transfers
  • Common Pitfalls
  • Preview of Part V: Support Processes

Join our webinar to learn how to optimize license borrowing and transfer for your use cases with CodeMeter License Central. Discover how to configure these features, avoid common pitfalls, and leverage the right tools for seamless license management.

For those who join us live and answer a quick survey at the end of the session correctly, there is an additional treat in store: We will draw the winner of a four-hour free CodeMeter consultation from the most brilliant minds in our company. The winner will be notified in the replay announcement.

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